Sanity Logic
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👻 Features
- Immersive Horror Effects
As your sanity drops, you will experience escalating anomalies:
Anxiety: Occasional screen distortion (Nausea) and unsettling ambient sounds.
Hallucination: Darkness engulfs your vision. You hear "Fake sounds" like footsteps, creeping zombies, or items breaking.
Madness: Movement slows down, the camera shakes violently, and eventually, you take damage until consumed by fear.
- Sanity Mechanics
Sanity is tracked internally (0-100) and reacts to your environment.
⬇️ Sanity Drain (Fear Sources)
Darkness: Staying in unlit areas.
Weather: Being outdoors at night without shelter.
Monsters: Being near hostile mobs.
Dimensions: The Nether and The End drain sanity faster.
Bad Food: Eating raw meat, rotten flesh, etc.
⬆️ Sanity Recovery (Comfort Sources)
Light: Staying near Torches, Lanterns, or Campfires.
Shelter: Being under a roof.
Comfort: Holding Flowers (including Cactus!) or being near Pets (Wolf, Cat, Parrot).
Music: Listening to a Jukebox.
Good Food: Eating cooked meals or sweets.
Sleep: Fully restores sanity.
- In-Game Commands
You can change settings via chat commands without restarting the game.
Change Difficulty:
!sanity difficulty easy : No sanity drain (Safe mode).
!sanity difficulty normal : Standard balanced experience (0.5x drain).
!sanity difficulty hard : Challenging survival (1.0x drain).
!sanity difficulty extreme : Unforgiving horror (1.5x drain).
Debug Mode:
!sanity debug on : Shows the Sanity value on the Actionbar for testing.
📥 Installation
Enable "Beta APIs" in your world's Experiments settings.
Apply the Behavior Pack and start your world.
Created by Aperion HQ