Renewed Enhanced World - Nature Upgrade Pt.2
This is a pack that highlights the atmosphere of your worlds and elements within them, giving them a more stylized and warm appearance for a more peaceful gaming experience.
73,743

This new Beta 3.7 (Nature Upgrade Pt. 2) includes improvements and additions for caves and some external biomes in the Overworld and Nether. It also features improvements and adjustments to some visual effects, as well as fixes for major bugs and other tweaks.
Read the entire article to learn about the new content and changes made for this new version.
Don't forget that this Texture Pack is completely free and without any monetary compensation, so I would greatly appreciate your support so that my work reaches more people who can enjoy it. Also, you can follow me on social media, especially on Twitter/X, to stay up to date on upcoming updates and news.
Reminder:
This package is still in beta and therefore subject to change. Please report any bugs you encounter in the comments section, along with any feedback you may have, good or bad. You can also contribute to improving this project.
If you're a content creator on platforms like YouTube or TikTok, please credit my work, which is completely free. Thank you for your attention, and enjoy the package.
New Additions:
- Sulfur Caves:
The recently Sulfur Caves biome presents a new immersive atmosphere, both underground and on the surface.
- - Sulfur and Cinnabar Set:
The recent Sulfur and Cinnabar blocks and elements have new textures, most with variations that improve the appearance of the biome and buildings. Elements such as Polished and Brick Walls have their own textures, not to mention the new designs of Double Slab blocks.
- Chaos Cubed Items:
All items included in the Chaos Cubed have been textured:
* Sulfur Spikes.
* Bounce Disc.
* Bucket with Sulfur Cube.
I must clarify that both the Mob and the Egg that generates the Sulfur Cube are not included in this version.
- Visual Effects for the Chaos Cubed:
- Visual improvements for Geysers and Sulfur Springs.

- Sulfur Mist: Generates naturally in Sulfur Caves, around pools with active Potent Sulfur, within a large area covered by sulfur blocks.
It can be replicated by placing a sulfur block beneath the active Potent Sulfur, within an area containing spikes or sulfur blocks.
- Glow Lichen Spores: Lichens exposed to particles from the Potent Sulfur block will release glowing spores into the air. The closer they are to the gases, the more spores they will release.
- Sulphur Campfires: Placing a Potent Sulphur beneath a campfire will cause its smoke to become yellowish and glowing, visible in the dark. This also works with soul campfires, and its height can be increased by placing a Hay Block between the Potent Sulphur and the campfire.
Redesigns and Improvements:
- Stones and Minerals:
The variants of stones, such as Common Stone, DeepSlate; Granite, Andesite, Diorite and Tuff have been improved and retouched, as well as the Minerals in stone and deepslate.

- Tufa and DeepSlate Sets:
Blocks derived from these materials have been retouched, especially the Bricks, which have a better design.
- New Walls and Raw Blocks:
Polished and Brick Walls now have their own textures. Raw Ore Blocks have also been redesigned.
- Biomes and Elements:
- Elements such as Dripstone, Sculk, Amethysts, Bedrock and others related to caves have been redesigned.

- External elements such as Sand and Sandstone, Terracotta, Ice and Snow, have been redesigned and retouched.




- The appearance of the End Flashes has been improved.
- Visual Effects:
* The mist effects of LushCaves and DripstoneCaves have been improved.
To replicate LushCave mist, use a SporeBlossom over an area covered with vegetation from the biome. To replicate Dripstone mist, use Spikes that are at least 2 blocks long, hanging from a Dripstone block over an area covered with stone or dripstone variants.

* The effects of Sand Clouds in Deserts and badlands, which occur naturally in areas with unstable sand, have been improved. This effect cannot be replicated.

* The effects of Light Snowfall and Icy Winds have been improved. Snowfall only occurs in Taigas and Snow Plains, and can be replicated by covering the leaves of any tree with layers of snow, in an area covered with more layers of snow.
The freezing winds only occur in the Snowy Groves of the mountains and rarely in the Snowy Villages, and can be replicated just like snowfalls but with the presence of blocks of ice or snow in the surrounding area.
* The effects of the lava have been improved, such as its hot mist and bubbles. Simply placing the lava will now trigger these effects.
New Visual Effects:
- Lava Geysers:
These can be found naturally in almost all Nether biomes, especially in Basalt Deltas, as well as in Overworld lava lakes and pits below layer -55.
They come in two heights: medium and tall.
They can be replicated by placing magma beneath lava, and continuously by placing a campfire beneath the magma block. They can be blocked and unlocked with trapdoors one block above the lava.

- Nether Mist:
It can be seen naturally in the Netherrack Barrens where fire is present. It can be replicated by maintaining a constant fire in an area covered with Netherrack.
- Magma Drip:
When you light a fire on a block of magma, it will begin to drip lava down its sides.
- Deepdark Mist and Ash:
These generate each other in certain areas of AncientCities and under the activity of SculkSensors, as well as under other special biome conditions outside of cities.
They can be replicated using SculkSensors that are detecting activity within a Sculk-covered area. I recommend doing this in dark locations.
- Amethyst glint:
Amethyst crystals flash in the presence of fiery elements, such as torches, lit furnaces, campfires, lava, Endrods, and others.
- Waterfall Foam:
This effect is decorative; you must have Sophisticated Bubbles enabled in the Video settings. Once enabled, the Soulsand's bubble currents are used underwater while the water is flowing.
- Resin Drip:
When a Creaking is hit, its Heart and the Pale Oak that contains it will begin to drip resin from their sides.
Adjustments and Fixes:
- Fog options reversed (Light Fog by default).
- Fireflies and Flies with the VisualVibrants.
- Brick Patterns and Variations.
- Smoke and Steam from Furnaces, plus compatibility with Sulfur and Cinnabar walls.
Compatibility with other Texture Packs: 45%
- Gradually, the resource package will become less compatible with others
Compatibility with Vibrant Visuals and Shaders: 8%
- The resource pack will gradually become more compatible with shaders with each update.
Content for the next version:
- Crops and related blocks
- Sea plants
- Corals
- Prismarine
- Profession tables
- Interactive blocks
- Possibly content from the next Drop
- Possibly some mobs or groups of mobs
Changelog:None
More versions