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Project Silent Breakpoint : Eastern Front

Eastern Front is a custom military map for Project Silent Breakpoint, featuring realistic battlefields, tactical combat zones, and immersive environments for modern warfare gameplay.
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Project Silent Breakpoint: Eastern Front

Project Silent Breakpoint: Eastern Front is a large-scale, high-tech military battlefield map. It is not a static environment, but a living war machine featuring dynamic AI, complex logistics, and a sophisticated territory conquest system.


What is New in v1.0.3?

Updated

  • Synchronizes the map system with the latest add-ons. Changes asphalt
  • Roads in EFA bases to dirt roads.

Deep-Dive Gameplay Guide (Technical Manual)

1. Base Influence and Conquest

Ownership of a base is determined by Influence (100% to 0%).

  • How to Capture: You must bring more friendly units (Players or NPCs) into the base area than the enemy has present.
  • Capture Rate: The more you outnumber the enemy, the faster their Influence drops.
  • Victory: When Influence hits 0%, the base is seized, a victory sound plays, and the faction flag automatically changes via system functions.
  • XP Reward: Capturing a base grants 500 XP to all contributing players in the area.

2. Signal and Reinforcements

Every base (except Outposts) has a Signal Terminal (signalPos).

  • Signal Jammed: If an enemy stays near the terminal, Signal Progress drops. At 0%, the signal is Jammed.
  • The Penalty: Normally, reinforcements arrive every 20 seconds. If jammed, the cooldown increases to 3 minutes.
  • Repair: Clear the area of enemies to allow the signal to slowly reboot.

3. Logistics and Supply Chain

A base cannot reinforce itself without Supplies.

  • Supply Cost: Every NPC reinforcement costs 25 Supplies.
  • Logistics Cut: If an enemy sabotages the Supply Terminal (supplyPos), the base stops generating or receiving supplies, and an alarm will sound.
  • HQ Advantage: Only the HQ generates supplies automatically (+4 every 2 seconds). Frontline bases must rely on manual transport.

4. Loading and Unloading Mechanics

Transport supplies from the HQ to frontline bases using Trucks or Helicopters.

  • Step 1: Loading at HQ
    • Bring an empty vehicle to the HQ Helipad or Truck Zone.
    • Stay in the zone. A timer will appear indicating the loading process (60s).
    • Once full, the vehicle is tagged as Loaded.
  • Step 2: Unloading at a Base
    • Drive or fly the loaded vehicle to a friendly base's landing zone.
    • A timer will appear indicating the unloading process (120s).
    • Once finished, the base gains +100 (Truck) or +150 (Heli) supplies.

5. XP System and Commanders

  • Elimination: Killing enemy NPCs grants 25 XP.
  • High-Value Targets: Killing an enemy Commander (HVT) grants 500 XP and triggers a global message.
  • Sabotage: Staying near enemy terminals grants 2 XP per interval for successful sabotage.

Technical and Operational Guide

1. Required Add-on Priority

Ensure these packs are active and prioritized in your world settings:

  1. Project Silent Breakpoint (Core Add-on)
  2. PSB: Disable Chat (System Add-on)
  3. PSB: Eastern Front (Map and Resource Pack)

2. Experimental Toggles (REQUIRED)

The following options must be set to ON for the script and AI to function:

  • Upcoming Creator Features
  • Beta APIs
  • Experimental Creator Camera Features

3. Admin Command

To reset the entire war progress, database, and all to default:

/newgame (Note: This command only works for players with the developer tag)

To become an admin and be able to use creative mode, you need to tag @s add admin, so you can go to creative mode.


Battlefield Dynamics: The Infinite Farmland

This map is a living conflict zone. In the Farmland (Frontline) region, warfare occurs continuously. Faction forces and AI engage in non-stop firefights and massive vehicle operations. Experience the true atmosphere of the Eastern Front, where every inch of ground is a struggle amidst an eternal rain of bullets.

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Dev by: Avatar
WRG_Developer @WRG_Developer
All Rights Reserved
21/12/2025
12:57 26/05