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MoreEquipments [by Athan213]

Knock down trees with one block, mine in 3x3, use varied weapons, hit multiple enemies with swords or critics with axe. Ideal for survival! Download and try this insane add-on!
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MoreEquipments — v4.2

A complete combat overhaul focused on precision, balance and performance.

Compatible with Minecraft 1.21+
API Version: 1.21.100

 


Combat Reimagined

Combat is no longer about spamming — it's about timing.

Attack too early and lose up to 80.4% of your damage.
Wait for the perfect moment — and strike at full power.


Weapon Roles Matter

Each weapon has a clear identity. No more “same but different”.

  • Sword: Balanced combat
  • Scimitar: Fast strikes
  • Rapier: Ultra-fast spam
  • LongSword: Extended reach
  • Scythe: Massive area control
  • Hammer: Heavy knockback


Speed vs Power

Every weapon trades speed for impact.

  • Rapier: 0.2s — pure speed
  • Scimitar: 0.35s — aggressive playstyle
  • Sword: 0.5s — balanced
  • LongSword: 0.9s — reach + control
  • Hammer: 1.5s — heavy impact


Material Progression

Gear progression is now cleaner, more meaningful and better balanced.

Each material defines your playstyle through durability and combat efficiency.

 

Amethyst

Reliable mid-tier gear with solid durability and balanced performance.

Durability: 540

 

Emerald

High-end gear with strong durability and consistent combat performance.

Durability: 1270

 

Quartz

High-tier material rebalanced for better progression pacing.

Durability: 890 (reduced for balance)


Note: Copper gear has been removed, as it now exists natively in Minecraft.

Tools Reinvented

Mining and utility tools are now modular and scalable.

  • Unified 3x3 and 3x3x3 system — now fully driven by tags, no custom components required
  • Hammer, Excavator and Scythe behaviors are configured entirely via script
  • Expandable for future tools without touching item JSON
  • Cleaner and more optimized logic

Smart Farming

Harvest and replant in one action.

Scythes now consume durability dynamically (1–3 per harvest).


Heavy Systems, Optimized

Powerful features — without killing your TPS.

  • Optimized TreeCapitator (Treebreaker)
  • Reduced lag spikes
  • More stable large-scale usage
  • Tag parameter cache reduces repeated processing per tick

Recipe Book Integration

All equipment recipes now appear correctly in the recipe book.

Pick up the material — and the recipe unlocks automatically.

  • All materials now include proper unlock conditions
  • Stone tools accept any stone_tool_materials tag — cobblestone, blackstone, cobbled deepslate and more
  • Wooden tools unlock via the planks tag

Built for Expansion

Designed to work beyond itself.

{
  "tag": "moreEquipments:durability_tool"
}
  • Supports external addons via tags
  • Reusable durability system
  • Future-proof architecture

Changes in v4.2

  • 3x3 system fully migrated to tag-based scripting — no more custom components in item JSON
  • Unlock conditions added to all recipes
  • Stone recipes unified via tag — blackstone and cobbled deepslate variants removed
  • Stone tool recipe now uses Dripstone Block as secondary ingredient
  • Scythe durability calculation fixed (Math.floorMath.ceil)
  • Dimension check bug fixed in 3x3 and TreeCapitator systems
  • Item files renamed for consistency (prefix removed)
  • Tag parameter cache added for better script performance

Compatibility

  • ✔ Multiplayer supported
  • ✔ Realms compatible
  • ✔ Partial addon integration

Showcase


Languages

  • 🇺🇸 English
  • 🇧🇷 Português (BR)
  • 🇵🇹 Português (PT)
  • 🇪🇸 Español
  • 🇫🇷 Français
  • 🇷🇺 Русский
  • 🇮🇩 Bahasa Indonesia
  • 🇯🇵 日本語
  • 🇰🇷 한국어
  • 🇨🇳 中文

Credits

Add-on made by Athan213

Leave your feedback to help improve the project ;)

More versions
Dev by: Avatar
Athan213 @Athan213
All Rights Reserved
21/07/2025
03:27 04/05