MoreEquipments [by Athan213]
MoreEquipments — v4.2
A complete combat overhaul focused on precision, balance and performance.
Compatible with Minecraft 1.21+
API Version: 1.21.100


Combat Reimagined
Combat is no longer about spamming — it's about timing.

Attack too early and lose up to 80.4% of your damage.
Wait for the perfect moment — and strike at full power.
Weapon Roles Matter
Each weapon has a clear identity. No more “same but different”.

- Sword: Balanced combat
- Scimitar: Fast strikes
- Rapier: Ultra-fast spam
- LongSword: Extended reach
- Scythe: Massive area control
- Hammer: Heavy knockback

Speed vs Power
Every weapon trades speed for impact.
- Rapier: 0.2s — pure speed
- Scimitar: 0.35s — aggressive playstyle
- Sword: 0.5s — balanced
- LongSword: 0.9s — reach + control
- Hammer: 1.5s — heavy impact

Material Progression
Gear progression is now cleaner, more meaningful and better balanced.
Each material defines your playstyle through durability and combat efficiency.
Amethyst
Reliable mid-tier gear with solid durability and balanced performance.
Durability: 540

Emerald
High-end gear with strong durability and consistent combat performance.
Durability: 1270

Quartz
High-tier material rebalanced for better progression pacing.
Durability: 890 (reduced for balance)

Note: Copper gear has been removed, as it now exists natively in Minecraft.
Tools Reinvented
Mining and utility tools are now modular and scalable.

- Unified 3x3 and 3x3x3 system — now fully driven by tags, no custom components required
- Hammer, Excavator and Scythe behaviors are configured entirely via script
- Expandable for future tools without touching item JSON
- Cleaner and more optimized logic
Smart Farming
Harvest and replant in one action.

Scythes now consume durability dynamically (1–3 per harvest).
Heavy Systems, Optimized
Powerful features — without killing your TPS.

- Optimized TreeCapitator (Treebreaker)
- Reduced lag spikes
- More stable large-scale usage
- Tag parameter cache reduces repeated processing per tick
Recipe Book Integration
All equipment recipes now appear correctly in the recipe book.
Pick up the material — and the recipe unlocks automatically.
- All materials now include proper unlock conditions
- Stone tools accept any stone_tool_materials tag — cobblestone, blackstone, cobbled deepslate and more
- Wooden tools unlock via the planks tag
Built for Expansion
Designed to work beyond itself.
{
"tag": "moreEquipments:durability_tool"
}
- Supports external addons via tags
- Reusable durability system
- Future-proof architecture
Changes in v4.2
- 3x3 system fully migrated to tag-based scripting — no more custom components in item JSON
- Unlock conditions added to all recipes
- Stone recipes unified via tag — blackstone and cobbled deepslate variants removed
- Stone tool recipe now uses Dripstone Block as secondary ingredient
- Scythe durability calculation fixed (
Math.floor→Math.ceil) - Dimension check bug fixed in 3x3 and TreeCapitator systems
- Item files renamed for consistency (prefix removed)
- Tag parameter cache added for better script performance
Compatibility
- ✔ Multiplayer supported
- ✔ Realms compatible
- ✔ Partial addon integration
Showcase

Languages
- 🇺🇸 English
- 🇧🇷 Português (BR)
- 🇵🇹 Português (PT)
- 🇪🇸 Español
- 🇫🇷 Français
- 🇷🇺 Русский
- 🇮🇩 Bahasa Indonesia
- 🇯🇵 日本語
- 🇰🇷 한국어
- 🇨🇳 中文
Credits
Add-on made by Athan213