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Mel's Dynamic Lights

Dynamic lighting from any glowing item. Features colored lights, offhand support, and more — Achievement-friendly.
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Mel's Dynamic Lights

Light up the world around you — just hold a torch, lantern, or any glowing item, and the light follows wherever you go.




Achievement-friendly

No experiments required




Dynamic Lighting

Holding any light-emitting item will illuminate the area around you in real time,
with brightness that reflects each item's light level — a Lantern shines brighter than a Torch, just as you'd expect.






For a smoother and more satisfying experience,
brightness transitions gradually whenever you pick up or swap a glowing item.






Colored Lights

(Requires Vibrant Visuals)

Light color reflects the material of the item you're holding.






Offhand Mechanics

Double-sneak to move your held item into the offhand slot.






Keyboard users can also set up a command macro using:   /mel:swap  



Binding it to "F" gives you the same feel as Java Edition's offhand swap —
note that Bedrock's macro system requires pressing    ALT + F    to trigger it.




Offhand-compatible items:

All Torch variants  ·  All Lantern variants  ·  Lava Bucket








Swapping moves only 1 piece to your offhand,
keeping the rest in your mainhand for use.



Items that Vanilla already supports in the offhand (Shield, Totem, Arrow, etc.) swap as a full stack as usual.




If your offhand already has an item, swapping will automatically return it to your inventory.

If your inventory is full and can't absorb it, you'll see a warning in your action bar instead.




Dropped Items & Entities

Thrown items emit light that follows them wherever they go.






Certain mobs glow as well:

Glow Squid  ·  Magma Cube  ·  Blaze  ·  Charged Creeper












Projectiles & Explosives

Flaming arrows glow as they fly through the air — as do Fireballs, Wither Skulls, and other blazing projectiles.






Lit TNT, TNT Minecarts, and TNT Sulfur Cubes
glow in the moments before detonating.








A Creeper flashes with light as it begins its explosion.






Environmental Mechanics

Players and mobs emit light while on fire.






Water-sensitive items — Torches and Campfires — extinguish automatically when fully submerged.






Sea Pickles only glow while underwater,
matching their real Vanilla behavior.






Thank You

Thank you for downloading.

Feel free to let me know if you have any feedback.




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Dev by: Avatar
melfy @melfy
All Rights Reserved
07/06/2026
10:15 27/06