Mel's Dynamic Lights
Dynamic lighting from any glowing item. Features colored lights, offhand support, and more — Achievement-friendly.
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Mel's Dynamic Lights
Light up the world around you — just hold a torch, lantern, or any glowing item, and the light follows wherever you go.
✅ Achievement-friendly
✅ No experiments required
Dynamic Lighting
Holding any light-emitting item will illuminate the area around you in real time,
with brightness that reflects each item's light level — a Lantern shines brighter than a Torch, just as you'd expect.
For a smoother and more satisfying experience,
brightness transitions gradually whenever you pick up or swap a glowing item.
Colored Lights
(Requires Vibrant Visuals)
Light color reflects the material of the item you're holding.
Offhand Mechanics
Double-sneak to move your held item into the offhand slot.
Keyboard users can also set up a command macro using: /mel:swap
Binding it to "F" gives you the same feel as Java Edition's offhand swap —
note that Bedrock's macro system requires pressing
ALT + F
to trigger it.
Offhand-compatible items:
All Torch variants · All Lantern variants · Lava Bucket
Swapping moves only 1 piece to your offhand,
keeping the rest in your mainhand for use.
Items that Vanilla already supports in the offhand (Shield, Totem, Arrow, etc.) swap as a full stack as usual.
If your offhand already has an item, swapping will automatically return it to your inventory.
If your inventory is full and can't absorb it, you'll see a warning in your action bar instead.
Dropped Items & Entities
Thrown items emit light that follows them wherever they go.
Certain mobs glow as well:
Glow Squid · Magma Cube · Blaze · Charged Creeper
Projectiles & Explosives
Flaming arrows glow as they fly through the air — as do Fireballs, Wither Skulls, and other blazing projectiles.
Lit TNT, TNT Minecarts, and TNT Sulfur Cubes
glow in the moments before detonating.
A Creeper flashes with light as it begins its explosion.
Environmental Mechanics
Players and mobs emit light while on fire.
Water-sensitive items — Torches and Campfires — extinguish automatically when fully submerged.
Sea Pickles only glow while underwater,
matching their real Vanilla behavior.
Thank You
Thank you for downloading.
Feel free to let me know if you have any feedback.
Changelog:None
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