Magical Warfare
2.3
CALM BLUE UPDATE
This update adds the new MANA DESERT biome and now gives you the ability to CRAFT MAGIC CRYSTALS! (Check YT Tutorial on How To MW or read details below)
Mana Desert biome has random colored flora and some standing dead branches. It also has huge Blooms and Buds.
New Boss - Mana Sentinel spawns on this biome

- It can barrage you with falling blocks and summon mana zombies
- It can also shoot projectiles and spawn homing bullets

Blooms drop Mysterious Blooms of different colors when hit and it can be used to craft Magic Crystals
Buds drop Mana Buds when hit
Blooms and Buds can grow again and will drop their corresponding items when hit again


Their drops can also be used to plant them on a light blue concrete powder [Mana Bud, Green Mysterious Bloom, Light Blue Mysterious Bloom]
They can be destroyed while small by setting them on fire
TURN ON BETA API's AND UPCOMING CREATOR FEATURES EXPERIMENTS
THIS IS A TUTORIAL FOR MAGICAL WARFARE STARTING 2.3
IMPORTANT!!
Obtaining magic skills is now not instant. You will now have to travel around the world and gather crystals within structures (or Craft it with the Calm Blue Update) that can be found in different biomes.
THIS SECTION IS AN IMPORTANT PART TO OBTAIN MAGIC SKILLS (Or Watch the YT Vid on HOW TO MW above)
YOU CAN NOW HAVE DIFFERENT MAGIC TYPES OF THE DIFFERENT SKILLS!!!
[Meaning You can have a fire type basic skill then have a soul type skill 1 or any tpe of magic you want and so on. BUT you can only have one of each of the skills {1 Basic, 1 Skill 1, 1 Skill 2, 1 Skill 3, 1 Ultimate} of any kind of magic type]

There's now a new base that will serve as a safe zone. It will have the basic instructions o=about the add-on and also a starting Skill 2 Magic [Drown] that you can craft.


There will be new magic crystals that can be found in different biomes. These crystals will drop magic crystals corresponding to their type that can be used to craft the magic's base weapons
Air Crystal - Desert Biome --- Earth Crystal - Jungle --- Fire Crystal - Nether --- End Crystal - The End
Dark Crystal - Despair Forest --- Blood Crystal - Crimson Forest --- Shadow Crystal - Underground
Nature Crystal - Forests --- Moonblade Crystal - Mana Desert --- Lightning Crystal - Plains
Light Crystal - Sky --- Frost Crystal - Frost Biomes --- Soul Crystal - Soulsand Valley
Water Crystal - Underwater
Mana Essence has been redesigned and is now important for unlocking skills. You can craft different variants of mana essence that you can use to unlock higher magic skills. Enhancing Mana Regeneration is now done through Mana Cubes and Increasing Mana Capacity can be done with Mana Orbs

Clear Magic items can also be crafted using redstone which can reset your magic skills. [Guide AT THE BOTTOM]
To craft magic skills you will need mana essence and the base weapon of the magic type of your selection. Base weapons alone doesn't have any skills
[BASE WEAPON AND MANA ESSENCE FOR BASIC SKILL]

[BASE WEAPON AND FINE MANA ESSENCE FOR SKILL 1]

[BASE WEAPON AND CONDENSED MANA ESSENCE FOR SKILL 2]

[BASE WEAPON AND ENHANCED MANA ESSENCE FOR SKILL 3]

[BASE WEAPON AND RADIANT MANA ESSENCE FOR ULTIMATE]

[SIMILAR RECIPE WILL APPLY TO ALL MAGIC TYPES, ONLY WITH VARYING BASE WEAPONS]
[RECIPES FOR THE DIFFERENT BASE WEAPONS, MANA ESSENCE VARIANTS, AND CLEAR MAGIC IS AVAILABLE IN GAME OR IN INDIVIDUAL MAGIC PAGES SINCE I'VE REACH THE UPLOAD SIZE LIMIT]
Magic Types!!!
Nature Magic
Passive
Blight Protection [Immunity]
- Immune to poison, hunger, darkness, blindness, and wither
Basic Atk
Pine Grenade [Explosion | Damage]

- Throw pines that explodes and deals poison
Skill 1
Healing Flower [Healing | Purify]

- Summons a field of flowers that heals caster and allies within and removes debuffs
Skill 2
Thorny Adventure [Weaken | Damage]

- Encase the targets with poisonous thorns for w while and slow enemies within
Skil 3
Mysterious Blossom [Enhance | Weaken | Heal]

- Summons blossoming flowers below the caster and 4 nearby allies that applies healing, strength, and speed. Emenates poison to enemies within 8 block radius
Ultimate
Nature's Punishment [Damage | Restraint]

- Trap 4 enemies midair and raze them with lazers dealing great damage. The lazers emenates poison to enemies within 8 block radius
Water Magic
Passive
Blessing of the Waters [Enhance]
- Water Breathing
Basic Atk

Water Splash [Damage]
-Splash 4 homing water splash to enemies
Skill 1

Aqua Ring [Healing|Enhance]
-Surrounds the caster with a ring of water that gives Water Breathing, Regeneration, Resistance I, and Speed II to caster and allies within the circle[15 block radius] that lasts for 10 seconds. On deactivation effects lasts for 10 seconds
Skill 2

Drown [Hindrance|Damage]
-Drowns 8 enemies within 8 block radius and deals DOT
Skill 3

Artificial Rain [Area|Enhance]
-Cast a fake rain within 18 block radius that lasts for 20 seconds and every ally within will have Strength II and Speed II. Whenever enemies are detected in the area, homing water splash will spawn and damage enemies
Ultimate

Guardian of the Ocean [Enhance|Area|Curse]
-Cast a huge sphere that Heals, grants Water Breathing, Speed and Strength for self and allies within [25 block radius]. Enemies within will take drowning damage and also be applied with Slowness I, Mining Fatigue IV, and Weakness III for 40 seconds
Lightning Magic
- Passive:
Electrifying Sword [Damage]
Upon hitting enemies, summons electricity that will target and damage the nearest enemies.
- Basic Attack:

Lightning Bolt [Damage]
Strikes lightning to nearby enemies that deals great damage.
- Skill 1:

Lightning Zap [Damage | Restraints] [by MoonlightAbsol / GIRITUNA]
Zap enemies in front of you and deal slowness.
- Skill 2:

Lightning Blitz [Chaser | Area] [by user-ct70l1nz4f]
Grants quick lightning speed and leaves a trail of lots of lightning bolts.
- Skill 3

Volt Strike [Damage | Area] [by MoonlightAbsol / GIRITUNA]
Leap into the air and strike the ground, striking consecutive strong lightning bolts in a small area.
- Ultimate:

Heavenly Strike [Damage | Area]
Leap high on the air and strike the ground, striking consecutive greater lightning bolts in a really large area.
Earth Magic
- Passive:
Tough Skin [Defense] Resistance Level 2
- Basic Atk:

Geo Rise [Area | Damage]
Huge rock pillars will damage 3 enemies within 10 block radius and propel them into the air.
- Skill 1:

Crushing Trap [Trap | Restraints]
Place trap dirt blocks around you that when stepped on by enemies will encase them in rocks and drag them underground.
- Skill 2

Fortify [Defense | Invulnerability]
You are granted maximum resistance for a while and protected by rocks, but you're unable to move. This skill will be forever active until you blast the rocks away, damaging enemies hit by it as they do.
- Skill 3

Rock Golem [Summoning | Damage]
Summon rock golems that will attack enemies and will despawn after a while.
- Ultimate

Vehement Tremor [Invulnerability | Area]
Put yourself into a fortified state, being unable to move, and conjure an earthquake that will continuously cause rock pillars to propel enemies into the air within a 15 block radius.
Air Magic
- Passive:
S. Flight [Chaser | Escapist] From time to time, gain the ability to have a straight flight.
- Basic Atk:

Gust [Knockback | Damage]
Release a wave of wind around you that will damage and knock enemies away.
- Skill 1:

Air Strike [Knockback | Range]
Spew wind that will knock and damage entities that it passes through.
- Skill 2:

Wind Boost [Escapist | Knockback]
Boost yourself up above the air and gain slow falling.
- Skill 3:

Air Field [Defense | Area]
Create a wide area protected by wind, and enemies will be knocked away. The field will follow you as you walk.
- Ultimate:

Tornado [Area | Damage]
Whip a tornado that will chase and suck in entities, dealing damage over time.
Blood Magic
- Passive:
Bleed [Damage]
Upon hitting enemies with your blood blade or your skills, you have a chance to make them bleed.
- Basic Attack:
Blood Slash

- Skill 1:

Vampiric Thirst [Chaser | Lifesteal]
For a limited amount of time, you are granted speed and can steal health by lunging onto enemies within 5 blocks radius while damaging them and weakening them.
- Skill 2:

Blood Spikes [Area]
Summons blood spikes around you that deals damage to enemies that come in contact with it.
- Skill 3:

Force Bleed [Damage | Area]
Instantly damages 5 enemies within 12 block radius and inflicts continuous bleeding damage.
- Ultimate:

Bloodlust
Creates an area where everyone can't leave, you are granted speed, and you can steal great amount of health and deal great amount of damage for a limited amount of time by lunging unto enemies within 5 blocks radius and dragging your enemies. Weaken those you steal life from.
Moonblade Magic
- Passive:
Moon's Blessing [Healing]
Mana Regen +1
- Basic Attack:

Moonblade Slash [Damage]
Slashes of Moonblade in different angles that deals weakness.
- Skill 1:

Moonblades [Enhance]
Drop Moonblades 8 blocks in front of you.
- Skill 2:

Quadraple Moonblade Slash [Range]
4 Quick powerful moonblade slashes.
- Skill 3:

Moon Dance [Enhance] Grants you Lv.2 speed and Lv.3 strength for 15 seconds.
- Ultimate:

Moonblade's Wrath [Enhance]
Moonblades will fall on 4 directions dealing damage and a gigantic one in the center that will deal greater AOE damage.
Dark Magic [Swordmaster]
- Passive:

Dark Pulse [Area]
When you hit enemies with your Dark Sword, a dark pulse emits out of your body that damages surrounding enemies.
- Basic Attack:

Dark Wave [Damage]
- Skill 1:

Darkness Binding Restraints [Hindrance]
Summons chains of darkness to the nearest 3 enemies that will render them immobile for 5 seconds.
- Skill 2:

Darkness Coat [Strengthen]
Grants 15 seconds Lv. 3 strength and Lv. 2 speed for the user.
- Skill 3:

Lightless Wave Barrage [Rapid Shot]
Shoot dark waves rapidly for 10 seconds.
Ultimate:

Dark Dimension Slash [Range]
Create a large dark slash in a straight line that will greatly damage enemies hit with it.
Dark Magic [Summoner]
- Passive:
Dark Pulse
- Basic Attack:

Dark Shot [Damage]
- Skill 1:

Dark Phantom [Summoning | Chaser]
Summons a phantom that rushes through an enemy then blinds, immobilizes, and damage them.
- Skill 2:

Darkness Zone
A zone where the player will have night vision and the enemies within will lose their invisibility and they’ll be slowed down.
- Skill 3:

Creatures of the Void [Summoning]
Summons dark phantoms that will chase and attack enemies.
- Ultimate:

Dark Crystal
Summon a dark crystal that will emit dark pulse dealing great damage within 10 block radius and slow down entities within the radius.
Shadow Magic
- Passive:

Shadow Sneak [Enhance]
Sneaking will make you invisible and give you night vision.
- Basic Attack:

Shadow Shuriken [Damage]
Shoot a shuriken that will keep targeting and damaging entities within 5 block radius until it disappears.
- Skill 1:

Leery Dash [Chaser | Explosion]
Dash and be granted with invisibility and speed for 5 seconds and 3 seconds of slow falling. Enemies near you will have blindness and slowness for a second.
- Skill 2:

Shadow Bomb [Explosion | Hindrance]
Shoot 3 explosive shadow bombs that deals slowness and blindness when explodes, gives you a short time of invisibility.
- Skill 3:

Phantom Triangulum [Area | Hindrance]
Create a large pyramid area that will damage entities within it and also slow them down and blind them. You will be invisible when you are in the vicinity of the pyramid.
- Ultimate:

Shadow Rage [Enhance | Chaser]
Be granted 15 seconds of invisibility and Lv.5 speed and 8 seconds of Lv.30 strength. Upon activation, enemies around you will have blindness and slowness
Fire Magic [Area]
- Passive:
Fire Master [Nullification]
Immune to all types of fire damage.
- Basic Attack:

Fireball [Damage] Shoots two balls of fire that burns on impact.
- Skill 1:

Will o' Wisp [Chaser] Summons an entity that chases enemies and deals burning damage.
- Skill 2:

Fire Blast [Area]
Summons a fire entity next to an enemy and will burn those in contact then explodes. Grants immunity when it explodes.
- Skill 3:

Scorch [Area | Hindrance] Damages enemies within 10 block radius and sets the ground on fire.
- Ultimate:

Fire Pledge [Curse] Cast a huge area of fire that summons fire blasts on entities in range while dealing damage and blasts them.
Fire Magic [Trickster]
- Passive:
Fire Master [Nullification]
Immune to all types of fire damage.
- Basic Atk:
Fireball [Damage]

Shoots two balls of fire that burns on impact.
- Skill 1:

Flare Blitz [Chaser]
For a short time you are granted speed and set the ground you step on fire.
- Skill 2:

Frenzy Flames [Chaser | Enhance] Summons flames that will chase and damage enemies.
- Skill 3:

Fire Wall [Explosion | Hindrance]
Summon a firewall in front of you that will damage enemies in contact then explodes after a while.
- Ultimate:

Fire Dance [Enhance | Hindrance]
For a long time, you are granted speed and create a large burning area that will damage and slow entities within.
End Magic
- Passive:
End's Protection [Nullification]
An end barrier will appear most of the time that kills projectiles approaching you.
- Basic Attack:

End Cube [Damage | Area] Shoots an end cube that when impacts leaves an AOE.
- Skill 1:

Teleport [Transfer | Chaser]
Teleports you maximum of 15 blocks in front of you.
- Skill 2:

Chaos Teleportation [Area | Transfer]
Teleports the nearest 5 entities within 13 block radius 25 blocks above them.
- Skill 3:

End Beam [Damage | Transfer]
Teleport behind the nearest enemy and release a powerful end beam.
- Ultimate:

Teleportation Madness [Transfer | Defense]
Teleports yourself repeatedly to random enemies around you and damages them, gaining temporary invulnerability.
Light Magic [Healing]
- Passive:
Illuminate [Healing]
Heals you 2 hearts from time to time and you shine.
- Basic Attack:

Light Ray [Area] Hits a maximum of 3 entities near you with a weak light ray.
- Skill 1:

Cleanse [Healing | Area]
Clears all effects from yourself and nearby allies.
- Skill 2:

Ray of Hope [Healing]
Heals you and 3 of the allies closest to you.
- Skill 3:

Bright Shield [Protection | Hindrance]
Applies shields and also grants strong resistance to yourself and nearby allies and deals damage to enemies in contact.
- Ultimate:

Luminous Circle [Area | Hindrance | Heal] Heal allies within the area and create a large circle of light that damages enemies in the circle.
Light Magic [Hindrance]
- Passive:
Illuminate [Hindrance]
Shine, then blind and immobilize enemies near you.
- Basic Attack:

Light Ray [Area]
Hits a maximum of 3 entities near you with a strong light ray.
- Skill 1:

Flash [Hindrance | Area]
Blinds and stuns maximum of 3 enemies for 2 seconds within an 8 block radius and deals small damage.
- Skill 2:

Light Prism [Hindrance]
Conjure a prism that summons homing damaging light particles.
- Skill 3:

Light Shield [Knockback | Defense]
Summons a shield around you and your allies that protects you for a while then knocks enemies afterward, dealing great damage.
- Ultimate:

Blinding Light Prism [Area | Hindrance | Damage]
Conjure a huge light prism that blinds and slows enemies and smashes enemies to the ground, dealing really great damage.
Soul Magic
- Passive:
Soul Essence [Damage]
Activates for 5 seconds every 5 seconds interval. Deals Wither effect level 3 to entities getting real close to you.
- Basic Attack:

Soul Shot [Effect]
Shoots soul skulls that can pass through block and deals wither level 3 effect for 2 seconds.
- Skill 1:

Soul Switch [Transfer | Hindrance]
Shoots a projectile which, when hits mobs, you switch position with them and renders them motionless for 5 seconds (Can also be used to pass through blocks, just be careful, check the video below on how it works).
- Skill 2:

Undead Summoning [Summoning]
Summons 4 undead zombies that attacks entities around you.
- Skill 3:

Creeper Head [Explosion]
Throws a projectile that summons a creeper head and explodes after a short time.
- Ultimate:

Warden's Rampage [Summoning]
Summons a warden and undead that attacks entities around you.
Frost Magic
- Passive:
Chilly Atmosphere [Hindrance]
Entities near you will be slowed down drastically.
- Basic Attack:

Glacier Shot [Damage]
Shoots a glacier that does 25 damage.
- Skill 1:

Frost Field [Hindrance]
Cast a huge field that will slow and damage enemies within.
- Skill 2:

Ice Ball Barrage [MultiShot | Summoning]
Summons an entity that shoots ice balls rapidly.
- Skill 3:

Frost Compress [Hindrance]
Target three entities that will be teleported above the sky inside an ice cage that deals damage to those who are inside and will trap them for a short amount of time.
- Ultimate:

Blizzard [Area | Hindrance]
Cast a really huge area of frost for a short time, frost spike enemies and slow enemies within, raining glaciers on enemies within the radius.
Freezing Cutter

Skill [ CD - 17.5s ] - Freeze enemies within 10 block radius and deal 40 damage to enemies within with slashes of freezing frost

Hit Effect [ DMG - 13 ] - Slash enemies nearby, immobiling them

Celestial Light

Skill [ CD - 20s ] - Cast a lightfield that lasts for a short while and will damage enemies in 20 block radius with light beams

Hit Effect [ DMG - 11 ] - Cast light beams to enemies nearby, damaging them

Elf's Brand

Skill [ CD - 25s ] - Bind enemies within 10 block radius with vines and poison enemies in the area while dealing damage

Hit Effect [ DMG - 8 ] - Bind nearby enemies with vines and poison them

Indomitable Blade

Skill [ CD - 25s ] - Immobilize enemies within 10 block radius and cast a spell that will gather enemies within 25 block radius and deal damage to them

Hit Effect [ DMG - 10 ] - Cast pulses beneath an enemy that knocks and damages nearby enemies

Blazing Justice

Skill [ CD - 30s ] - Call a meteor that explodes on impact

Hit Effect [ DMG - 14 ] - Drop blocks of magma on enemies, damaging them

Night's Shadow

Skill [ CD - 20s ] - Grants temporary Speed III, Invisibility, and Strength III to self for 20 seconds. Blind enemies within 30 block radius for a while

Hit Effect [ DMG - 12 ] - Weaken and slow enemies

Crafting Recipes






New structures can be found in their biomes with new entities that drops remnants and residues to craft the new blades.






New Structures By ClayLord



Dendro Ophanim

- Can be found in the forests of the overworld and has 8 melee damage that poisons you and has tracking poison magic when you're far away
Nature Blade


- Can be crafted using the Dendro Ophanim's shards and core. Deals 7 damage and inflicts poison on enemies hit
Frost Ophanim

- Found in frost biomes and deals 10 damage and slows you down. Also has homing frost magic
Ice Blade


- Crafted with Frost Ophanim's shards and core. Deals 7 damage and slows enemies on hit
Umbra Ophanim

- Spawns underground, usually in caves. Has 14 attack damage
Shadow Blade


- Made with Umbra Ophanim's core and shards. Also has 7 damage and applies weakness enemies hit
Pyro Ophanim

- Found in the nether. Has 12 attack damage and burns you with burning damage when you are out of range
Fire Blade


- Can be made with Pyro Ophanim's shards and core. Burns on hit and deals 7 damage
End Ophanim

- Spawns in the end and has 12 melee damage. Also has long range homing end magic
End Blade


- Made with End Ophanim's core and shards. Applies levitation on enemies hit and deals 7 damage
Ophanims now spawn in structures instead of randomly in their respective dimension or biome



Rock Golem

New tamable entity that can be found in any jungle biomes.
When not tamed, it is neutral towards you and will attack you when you hit it. It is mad at hostile entities and will attack those in sight. If health is low, it will play dead and regenerate on the ground, unable to move. It will prioritize eliminating hostile entities rather than healing, so it won’t heal until all enemies within its sight are gone.
It is tamable using mushroom stew. You’ll need a lot, though.
It can be healed using mushroom and mushroom stew.
- HP - 30 Attack
- Damage - 7 [Effect: Mining Fatigue]
Ice Cube

This frost slime can be found in their nests in any frost biome. They will attack hostile entities in sight by shooting small ice bullets. If no enemies are present, it will either jump continuously through where it’s looking or stay still.

It is tamable using snowball. Can be fed with snowball or powdered snow bucket to heal.
HP - 20 Attack
Damage - 5 [Effect: Slowness]
Dungeons!
Dungeon Raid:
- These are dome-like dungeons that, when you enter, you will have to fight through waves of monsters and get the loot at the end!
- Step on the blocks at the entrance to activate the raid, and everyone within a 10-block radius will be forced to participate.
- You cannot leave the raid unless you die or complete the raid! Monsters in the raid cannot leave the dungeon's proximity.
- The raid has a timer, when the timer ends, the raid will be completed, and all you have to do is survive.
- If the wave is not moving on, then there must be raid monsters left.
- Inverse Chaos Teleportation [see info down below] is not advised to use here since there are times that monsters survives underground, and you can only move on to the next wave when you use area skills to take them out.
There are two Dungeon Raid Structures:
Lush Dungeon Raid:

LOOT:



Nether Dungeon Raid:

LOOT:


Dungeon Raid Mini Bosses!
Warlock's model is created by ZhanTiri
Warlock:
- HP - 350

- Summons Zombies and Void Demons that inflict Blindness. Warlock and Void Demon:

Boss Spectral Apparition:
- HP - 250

- Teleports almost every second and does melee attacks that inflicts nausea.
New Dungeon!
This Dungeon contains various hallways and rooms filled with loot and monsters!


NEW Weapons!
Warlock Skull:
- Summons instant explosive skulls to enemies around you.
- Dropped by Warlock.

Inverse Chaos Teleportation:
- Teleports nearby enemies underneath you.
- Dropped by Boss Spectral Apparition.

New Item!
Anti-Poison:
Grants 5 minutes of poison immunity.

Use Honey Bottle and Fermented Spider Eye to brew:

Fermented Mix:


Anti Poison:

Cryomor, Glacial Behemoth [Frost Golem]

- HP - 1500
This new gigantic boss can be found in frozen and snowy biomes. It can be spawned by destroying the frost core in the new structure, Ice Crown Citadel.


It has various attacks that do strong damage, and when its health drops to 1000, it will cast a blizzard for 15 seconds, effective within a 20 block radius. Enemies within will have spikes rise from their feet and be granted slowness effect. For the duration of the blizzard, it will rain glaciers on every enemy. When its health reaches 600 or 300, it will cast a blizzard again. When it dies, it can drop Glacial Gem and Glacial Crystal.
Frost Golem Arena created by ClayLord

ARMORS
The number represents the armor value of the armor piece
Glacial Armor

On Full Set
- Increases the power of freeze and frost compress, increases the number of glacier rain, iceball barrage spawns another barrage.
Helmet - 5
- Decreases Mana consumption of frost skills
Chestplate - 12
- Increases the maximum target enemies of frost skills
Leggings - 10
- For Frost Passive, slows enemies within an 8 block radius and increases the duration and power of slowness effect
Boots - 5
- Negates Slowness Effect
Crafting Recipes




Soul Armor

On Full Set
- Approaching undead entities will be immobilized
Helmet - 4
- Decrease Mana Consumption of Soul Skills
Chestplate - 9
- Increase Number of Entities Summoned by Soul Summoning Skills
Leggings - 7
- Increase Damage of Soul Summoned entities
Boots - 4
- Soul Passive lasts longer and becomes more powerful
Crafting Recipes




Mana Armor

Helmet - 3
- Mana Regen +1
Chestplate - 8
- Mana Regen +2
Leggings - 6
- Mana Capacity increases to 60
Boots - 3
- Mana Regen +1
Crafting Recipes




Wraith Cloak - 14

- Poison Immunity
- Fire Immunity
- Wither Effect Cancel
- Undetectable by Wraith
- Can only be obtained from killing Wraiths
Frost Netherite - used for crafting glacial armor

Mana Ingot - used for crafting mana armor

Soul Nugget - used for crafting soul armor

Glacial Crystal - used for crafting glacial armor

Glacial Gem - exchange in the guild for rewards

Wraith
This hostile mob spawns in the nether in the soulsand valley and in new graveyard structures in the overworld.

- HP: 45
- Melee Damage: 12 with wither effect.
- Soulflame Range Damage: 6 with 3s fire time.
- Drops wraith essence and wraith's soul on death.
Wraith Scythe

- Attack Damage: 8
- Durability: 1250
- Makes you immune to wither and gives fire resistance when on hand.
- Can shoot a short range wave of soul fire.
Crafting Recipe:

Soul Wanderer
Soul Wanderer's Altar
This new structure terraforms the land around it, turning it into a corrupted land.

The altar is not just an altar, it has a room inside it that has been concealed. You just need to break it to get inside to get loot. There is a soul block in the middle of the altar where you will place the Soul Wanderer's Head to summon the Soul Wanderer BOSS. It can be found inside the altar.
Soul Wanderer [BOSS]
This boss is a corrupted mage that has all the power of a Soul Magic user and other skills, stronger than skills cast by Soul Magic users. It has 900 HP. When you defeat it, it will drop a Soul Essence that can be exchanged for special rewards in the Guild's Tower.

It also has a chance to drop a Soul Totem or 30-60 Mana Essence. This chance increases in hard difficulty.
Soul Totem

- Negates wither damage when worn offhand. Soul Totem
Soul Essence

- The boss item, can be exchanged in the guild for rewards. Soul Essence
Shifted
These monsters are tougher, faster, stronger, and do not burn in daylight.
- Shifted Zombie HP - 30
- Meelee Damage - 7
- Mana surge - Steals the mana from the nearest player and uses it to deal damage to them.
Possible Drops
- 50% - Mana Essence
- 15% - Mana Bottle/Concoction

Shifted Skeleton
- HP - 25 Shoots arrows rapidly
- Arrow Rain - Rain arrows on one of the nearest players for 4 seconds
Possible Drops
- 50% - Mana Essence
- 20% - Mana Bottle Shifted Skeleton

Shifted Creeper
- HP - 30 Meelee
- DMG - 6
- Sprints after you and explodes instantly when gets close
Possible Drops
- 50% - Mana Essence
- 40% - Elixir/Concoction/Mana Gem

Shifted Spider
- HP - 28
- Meelee DMG - 5
- Sprints real fast at you and is persistent
Possible Drops
- 50% - Mana Essence
- 25% - Elixir/Managem

List of Items
- Mana Bottle - Restores 20 mana
- Elixir - Restores 50 mana
- Mana Gem - Enhances your mana regeneration for a limited amount of time
- Concoction - Random events occur when consumed
- Mages Pact - Allies with entities within 5 block radius
- Cursed Pact - Removes alliance with entities within 5 block radius
- Mana Essence - Adds mana essence when used
- Mages Locator - Leads you to the safe zone when used



Notes: TURN ON EXPERIMENTAL GAMEPLAY!
CLEARING MAGIC
If you obtained magic collectively thru here in creative mode or was an old Magical Warfare Player that wants to reset all his skilsls [Yes just like the old]
You will have to use this item to clear them
But if you obtained your skills individually here or in survival
You can use these individual clearing items
Biomes
2.2
ENSHROUDED




