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The New TARDIS

*fully Vanilla creation* This is an advancment of the armour stand method in minecraft TARDIS creation, it uses a more effective and functional alternative with no drawbacks.
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This TARDIS is an advancement of the armour stand method in TARDIS creation. The aim with this build was the create the most advanced possible vanilla, bedrock systems, that rely on strong consistent commands, making it incredibly robust as well as dexterous. I am especially proud of this TARDIS's (almost) computational structure and the Orbital Strike Cannon. Please read Books and signage throughout.

Please remember to leave a review!!! This system is designed to be visually understandable, learnable and therefore intensivly cutomisable. Look for an old abandoned subway system to take a ride on the TARDIS Express. This minecart ride takes you around the redstone components of the tardis and explains each ones function and how it works. 

There are no functionality drawbacks and much more extra functionality inclusions. examples of this include the following:

 - Full materialisation and dematerialisation functionality.

 - Quantum space chameleon room (live shell editor) 

 - TARDIS shell has a good sized area to edit within using blocks of any kind - you can customise EVERYTHING!

 - Stress tested heavily, lots of bugs and issues accounted for, hardwired cicruitry means robust and easily customisable/fixable function (see Disclaimer subsection at end of this description)

 - Custom tps

 - TARDIS summoning/desummoning item. summoning item for overworld and nether included

 - Many built-in functions such as a broad diverse range of weapons and counterstrike options, in the case of pvp, such as: an Orbital Strike Cannon, a triggerable control centre cleansning event, The Mob Blaster system and much more

 - Multiple modes

 - Collectable location tokens

 - The system is intuitive and easy to follow

 

The Abstract

This story includes a backrooms minigame and a classic, traditional feeling boss battle. The lore is easy to follow but delicately and delibratly designed. Quest items and NPC dialogue are fully developed and included. The theme is strongly inspired by Doctor Who but also draws inspiration from other sources so is not strictly Doctor Who lore, the easter eggs are definitely there for Doctor Who fans, with the starting location having a particular similarity to that of an Old Who's Master's TARDIS ;). The story introduces and teaches you to use the TARDIS and drip feeds the information you need. Books and signage are abundant throughout, designed to be easy to use, im not trying to punish people who want to play my map lol. 

The Story

*Best played solo*

You are a High Order multi-dimensional patrol officer. You are investigating an alien intelligence which has aquired absurdly strong power in dimensional manipulation. The Dark Wizard reported this threat and has been collecting information on how to neutralise it, we must go and see what he has learnt. Ensure you arent whisked away into the backrooms dimesnion unprepared. The Dark wizard will help make traversing the backrooms to an end, possible.

The Mycelium King must be neutralised and his evil forces amassing across the Mycelium Kings Isle, must be destroyed thoroughly. 

 

Disclaimer

This map is a first ever upload and whilst highly developed and well stress tested, some minor things like missing cosmetic blocks i didnt notice needed filled may be present. 

There is a bug report section in a book found in the secret control room, it lists all of the bugs i have encountered and know of, nothing game breaking, but definitly worth reading to avoid inconveniences. If there are any bugs or dysfunctionalities you enounter that arent listed in the book, please let me know. Remember, knowledge is power!

Feel free to ask for help if something does break. Im sure i can diagnose most issues you may encounter.

 

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TheRedstonePaladin @TheRedstonePaladin
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25/02/2026
00:00 26/02