Difficulty Insane [Achievement Friendly]
If you think Minecraft is a very easy game, or you just want survival to be a real challenge, this addon is for you, it increases the difficulty in an impressive way!
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I'm sure you ever thought that minecraft even on hard difficulty is an easy game, well this addon changes that, now minecraft will be much more complicated! Your goal will be to complete the game with this new difficulty, it is recommended to play on hard to make it more funny! This Addon does not use a resource pack, it is just a behavior pack. As soon as you enter a game in survival you will notice a big difference, then all the changes.
If you want to increase the difficulty of the bosses, download: True Bosses
This addon offers up to 5 difficulties, choose one of them, it's up to you!
Harder Difficulty:
- The chance of monsters dropping their armor/swords/bows is 10%
- All mobs have a mere 80% chance to drop items on death!
- Mobs have a very low chance of spawning with potion effects!
Insane Difficulty:
- To start with something simple, all hostile mobs can see through walls.
- The maximum spawn rate of hostile mobs has been increased by 50%.
- All mobs have a mere 60% chance to drop items on death!
- Hoglins and Zoglins can break shields!
- When Zombie/Zombie Piglin attack there is a 10% chance that another Zombie will spawn!
- The chance of monsters dropping their armor/swords/bows is 5%
- Mobs have a low chance of spawning with potion effects!
- You must now equip at least one piece of gold armor so that the Zombie Piglins don't attack you!
- Monsters can spawn at a light level less than or equal to 9, meaning soul illuminations do not disable hostile mobs from spawning.
Demon Difficulty:
- To start with something simple, all hostile mobs have a very high vision and tracking range (26 blocks), and can see through walls.
- The maximum spawn rate of hostile mobs has been increased by 100%.
- Skeletons shoot arrows from 18 blocks away!
- Endermen can now break shields!
- Undead entities don't burn during the day!
- Ghast and wither skeletons can spawn in the overworld.
- Some spiders can breed as cave spiders!
- The chance of monsters dropping their armor/swords/bows is 2.5%
- Monsters can spawn at a light level less than or equal to 10, meaning soul illuminations do not disable hostile mobs from spawning.
- Mobs have a medium chance of spawning with potion effects!
- All mobs have a mere 40% chance to drop items on death!
Torment Difficulty:
- To start with something simple, all hostile mobs have a very high vision and tracking range (36 blocks), and can see through walls.
- Skeletons shoot arrows from 20 blocks away!
- Piglins and Zombified piglins are aggressive!
- The maximum spawn rate of hostile mobs has been increased by 200%.
- Most hostile mobs are now able to climb blocks!
- The chance of monsters dropping their armor/swords/bows is 0%
- Reduced animal spawn rate by 50%
- Monsters can spawn at a light level less than or equal to 11, meaning soul illuminations do not disable hostile mobs from spawning.
- Mobs have a high chance of spawning with potion effects!
- Zombies and Zombie Pigman have up to a 15% chance to summon more zombies on hit.
- All mobs have a mere 30% chance to drop items on death!
Nightmare Difficulty:
- To start with something simple, all hostile mobs have a very high vision and tracking range (48 blocks), and can see through walls.
- Zombies and Zombie Pigman have up to a 30% chance to summon more zombies on hit.
- Enderman are totally aggressive!
- You can't sleep, the bed will explode if you try!
- Mobs have a very high chance of spawning with potion effects!
- Reduced animal spawn rate by 90%
- Monsters can spawn at a light level less than or equal to 13, meaning soul illuminations do not disable hostile mobs from spawning.
- All mobs have a mere 20% chance to drop items on death!
List of upgrades to hostile mobs:
- All monsters can spawn with potion effects, they can be strength, health boost, speed, invisibility!
- All hostile mobs will spawn with stronger armor, and with a higher chance of having enchantments.
- All hostile mobs will attack the villagers!, If you don't sleep you will notice how they kill the iron golem very quickly.
- Most of the hostile mobs destroy important blocks, such as: chests, beds, doors, and more.
- All monsters attack in groups, meaning if you attack one, all of its family will attack you!
Ender Pearl:
- Now casting an ender pearl has a 25% chance to spawn up to 4 endermites.
Zombie:
- Their attacks will cause hunger their attackers.
- Some can place TNT.
Skeleton:
- They shoot faster, and move faster when locating a target.
- They shoot in large groups.
- They are more likely to be spider riders.
Bogged:
- They shoot faster, and move faster when locating a target.
- They shoot in large groups.
- They are more likely to be spider riders.
Wither Skeleton:
- They are slightly faster and 25% knockback resistant.
- Has a chance to spawn with diamond swords, and armor.
- Some may be archers.
Creeper:
- They are faster, they explode faster, and when they explode they place fire.
- Some can spawn being invisible and faster.
- When a creeper tries to explode, all the nearby ones will do so too!
Enderman:
- Darkness all nearby mobs within 8 blocks of them for 10 seconds.
- When attacking they cause blindness for a seconds.
- When hitting one of them, all nearby endermen will be aggressive.
Evoker:
- Evokes his spells faster.
- Now increases the speed of hostile entities near it.
Vindicator:
- When hitting, it causes a mining fatigue to its target.
Blaze:
- They shoot much faster.
Breeze:
- They shoot much faster.
Piglin Brute:
- On hit they cause mining fatigue to their target.
Piglin:
- Weakness the target it hits.
Zombified Piglin:
- Their attacks causes hunger their target.
- If you die at the hands of any of them they will be aggressive with the players for 25 minutes.
Witch:
- They will drop potions much faster, and now they will drink potions more frequently, they can drink invisibility potions when in the rain, they will use regeneration potions when taking damage, and sometimes they will drink slow decay potions.
- The witch now provides resistance to all nearby monsters.
Ghast:
- They shoot faster, and move away if you're close to their range.
Spider:
- When attacking they slow their target.
- They are always aggressive.
Cave Spider:
- They are always aggressive.
Drowned:
- When attacking they mining fatigue their target.
Husk:
- When attacking they poison their target.
Hoglin:
- When attacking they slowness their target.
Zoglin:
- When attacking they poison their target.
- Now spawns naturally in the Nether Wastes!
Phantom:
- When attacking they darkness effect their target.
Endermite:
- When attacking they blindness effect their target.
Silverfish:
- When attacking they infested entities.
Ravager:
- Now it's more likely that she'll conceive with a rider!
Magma Cubes:
They now deal magic damage when attacking, which makes them very dangerous, you can't block their attacks with a shield, and armor doesn't reduce damage.
Read Before Install:
Do not repost the addon, do not use the direct link, if you are going to make a video with the addon, put the MCPEDL/Modbay or CurseForge link.
Credits for:
IsraOrbit (Addon Creator): You can visit my channel, I will be uploading updates of this addon and others that I will upload later!
No need for any Experimental Features!
Download and install any of the difficulties, but only activate one at a time!
Here is a demo video of the addon: