Compound V
Compound V System
When creating a world, the host can choose how powers are assigned to players:
- Power Selection Menu – Players choose their own power.
- Random Power Assignment – Players receive a random power automatically.
The option selected by the host applies to all players in the world and can be changed at any time through the Developer Menu.
Ability Cycling Selection
Before receiving or selecting a power, players must first choose how they would like to cycle through their abilities:
- Power Switch Item – Use an item to cycle between abilities.
- Double Sneak – Double tap sneak to cycle between abilities.
This setting can be changed at any time by using a Power Switch, which is crafted using 1 Dirt Block.
Power Selection Controls
If Power Selection Menu is enabled, use the following controls to navigate the power list:
- Move Forward → Scroll down through available powers.
- Move Backward → Scroll up through available powers.
- Crouch + Jump → Confirm your selected power.
P.S beta apis need to be on and educational editiin only if your using soul absorption and shadow walker.
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COMPOUND V
Compound V is the base serum used to grant superhuman abilities.
To craft it, players must use a V Fabricator, combining genetic material and biological components:
- Ocelot DNA
- Enderman DNA
- Blaze DNA
- Witch DNA
- Warden DNA
- Iron Golem DNA
- Golden Apple
After a short processing time, the fabricator produces Compound V, which can be extracted using a syringe.
Injecting Compound V grants a random, undisclosed power, encouraging experimentation and discovery.
DNA COLLECTION
DNA Collection
DNA is harvested using syringes. By sneaking and striking mobs, players can extract genetic material used in fabrication recipes.
TEMP V
Temp V
Temp V is a temporary variant of the serum, designed for short-term experimentation.
It is crafted using a similar V Fabricator process, combining:
- Ocelot DNA
- Enderman DNA
- Blaze DNA
- Witch DNA
- Golden Apple
- Milk
Temp V grants powers that are not permanent.
PURGE V
Purge V is a destructive compound designed to remove or override superhuman conditions.
It is crafted using:
- Lava Bucket
- Blood Syringe
- Compound V
- Hemolytic Enzyme
Purge V is used to reset or eliminate existing abilities, restoring a clean genetic state.
Blood Syringes are obtained by double sneaking with an empty syringe to extract blood.
V1
V1 – Enhanced Compound Variant
V1 is a rare and highly unstable upgrade to Compound V, created using advanced genetic components including a Warden Heart.
Unlike standard serums, V1 does not simply grant a new ability—it enhances or mutates existing powers.
effects include:
- Increased strength and resistance
- Reduced ability cooldowns
- Increased ability damage
- Stacking enhancements on existing powers
However, V1 is extremely unstable and may also:
- Strip a player’s current power and replace it randomly
- force rebirth with a new ability
- Apply permanent effects that alter gameplay significantly
Permanent mutations from V1 can only be removed using Purge V.
The Supe Virus
The Supe Virus is a deadly engineered plague capable of wiping out even the most powerful Supes.
It can occasionally be found within the basement of a Scientist House, a rare structure that has a small chance of generating in the world.
When the virus is released, the container instantly shatters, unleashing a dense black cloud. The cloud slowly expands over time, spreading across the surrounding area and contaminating everything it touches.
Effects
Supes
- Any Supe that enters the cloud is infected immediately.
- Their Compound V abilities are permanently stripped away.
- The infection is fatal and will eventually kill them.
V1 Supes
- V1 Supes possess partial resistance.
- Instead of losing their powers, they suffer from severe Poison.
Non-Supes
- Ordinary humans are unaffected by the virus and suffer no ill effects.
Once released, the virus becomes an indiscriminate weapon capable of turning the battlefield into a deadly quarantine zone, feared by Supes everywhere.
HOW TO CRAFT V'S
V Fabricator
The V Fabricator is the core crafting machine of the system. It processes biological materials over time to produce all V serums, including Compound V, Temp V, Purge V, and V1.
SUPE CONFIG
Server operators have access to a Supe Config system, allowing full control over the mod’s behavior, including:
- Enabling or disabling random power assignment on spawn
- Controlling which abilities are available
- Adjusting power balance and effects
POWERS
ShockFist
Your hands carry the Curse of the Heavens.
- Any melee attack with your fists while sneaking summons a bolt of lightning onto your target. this lightning chains from enemy to enenmy.
- Crouch + Jump to fly.
Blink
You've learned to tear through space.
- Double sneak to begin charging a teleport.
- The longer you charge, the farther you travel.
- Teleportation is unstable and leaves your armor behind.
Acid Vomit
Something inside you has gone terribly wrong.
- Sneak for 2 seconds to begin vomiting acid.
- Acid damages and poisons enemies.
- Acid dissolves wooden blocks.
- While vomiting, your hunger rapidly increases.
Translucent
Your body can become unseen.
- Crouch + Jump to become invisible.
- While invisible, you are blinded and breathe heavily.
- When below half health, you begin bleeding, revealing your position.
- Gain Permanent Resistance I.
Bullet Train
Your body has been pushed beyond human limits.
- Sneak + Jump to enter a state of extreme speed.
- Running builds Exhaustion.
- If Exhaustion reaches maximum, you suffer a heart attack, take damage, and trigger a cooldown.
- Exhaustion slowly decreases over time.
Additional abilities:
- Instantly kill mobs with less than 5 hearts by running through them.
- Players are unaffected.
- Consuming a Warden Heart replaces your own, allowing unlimited running.
- Run across water without sinking.
Aquatic
You've adapted to life beneath the waves.
- Permanent Water Breathing.
- Gain Night Vision while underwater.
- Swim with increased control and maneuverability.
- Eating seafood causes sickness.
The Soldier
You were made for war.
A Rage Meter fuels your power:
- Taking damage: +4 Rage
- Hitting enemies: +2 Rage
- Out of combat: Rage slowly decreases
At 50 Rage:
- Sneak + Punch Ground: Massive explosion
- Double Sneak + Punch Ground while holding sneak: Non-destructive explosion
At 100 Rage:
Chest Beam
- Charge and unleash a devastating beam of energy.
- Any Supe struck by the beam permanently loses their powers.
- Using the Chest Beam completely drains your Rage.
- After firing, you become exhausted and powerless for 2 minutes.
Passive Ability:
- Permanent Glock 17
- A reliable sidearm that is always available when combat begins.
Mindstorm
Your mind can dominate others.
- Crouch and punch an enemy to freeze and weaken them.
- The effect lasts as long as:
- You remain crouched.
- You maintain eye contact.
- You are not interrupted.
While channeling:
- You take 50% more damage.
Mirage Walker
You bend perception itself.
- Crouch + Jump: Create a mirage that distracts enemies.
- Breaking the mirage reveals your location.
- Crouch + Punch: Create a mirage that steals the target's held item.
- Destroying the mirage returns the item.
- Triple Sneak: Summon a ring of mirages.
- You are randomly teleported above one of them.
- If your mirage is destroyed, you die.
- If another mirage is destroyed, the attacker takes damage.
Glutton
Your body reacts unpredictably.
- Every food consumed grants one positive effect and one negative effect.
Decimator
You grow stronger with every strike.
- Consecutive attacks increase your damage.
- Taking damage resets your combo.
- Switching targets also resets your combo.
Laser Eyes
Your eyes contain destructive energy.
- Sneak + Punch to fire laser beams.
- Lasers build Heat.
- Overheating causes temporary blindness and self-damage.
Gravity Control
You have mastered gravity.
- Sneak + Jump: Float.
- Double Sneak: Cancel floating.
- Excessive use causes nausea.
Abilities:
- Sneak + Punch: Reverse a target's gravity.
- Hold Sneak for 3 seconds: Invert the gravity of nearby enemies.
Blood Control
You manipulate blood as a weapon and resource.
Blood Syphon
- Sneak + Punch with an empty hand.
- Drain health from enemies and store it as Blood.
Blood Arrow
- Sneak while using a bow or crossbow.
- Damage scales with charge.
- Consumes stored Blood or your own health.
Blood Regen
- Consume stored Blood to rapidly heal.
Blood Dagger
- Sacrifice Blood to create a temporary dagger.
- Grants Speed II while equipped.
Fushi
You have been blessed by Fushi the god of immortality granting you the ability to Regenerate after death for 30 seconds respawning you back to the point where you died.
Torcher
Fire bends to your will.
Torch abilities:
- Torch: Fire Stream
- Redstone Torch: Healing Flames
- Soul Torch: Increased Damage
- Copper Torch: Applies Slowness and Weakness
Passive:
- Fire Resistance
Triple Threat
You possess an extra reach.
- Empty Hand + Crouch + Jump: Latch onto a distant target.
- Once grabbed, you have 3 seconds to:
- Crouch + Punch
- Fling the target away.
Kinetic Absorption
You convert damage into power.
- Every hit taken stores Kinetic Energy.
At 15 stored hits:
- Release a shockwave dealing 8 damage in a 20-block radius.
- Launch nearby enemies backwards.
Additional ability:
- Hold an Arrow and Double Sneak.
- Fires a Kinetic Arrow.
- Deals 8 damage and creates an explosive AOE.
- Costs 3 stored Energy.
The Patriot
A bio-engineered organism.
Passive Effects:
- Strength II
- Resistance II
- Extra Hearts
Abilities:
- Hold Sneak + Jump: Flight
- While Flying + Empty Hand Sneak: Laser Eyes
- Ground Sneak: Laser Beam
- Double Sneak: Sonic Shockwave that disrupts flight
Lasers can overheat.
Pocket Dimension
You possess a world of your own.
- Double Sneak with an empty hand to enter or leave your Pocket Dimension.
- Cannot be used while in combat.
Skybound
The skies belong to you.
- Fly at extreme speeds indefinitely.
Exoskeleton
Your body forms a living suit of bone armor.
- Protection equivalent to Diamond Armor.
- Increased durability.
- Reduced speed and damage output.
Special Ability:
- Release bone shards in all directions.
- Destroys your armor.
- Deals massive damage to nearby enemies.
Solar Powered
The sun fuels your strength.
- While under direct sunlight, you generate Solar Energy.
- Solar Energy is used to power your abilities.
- Brighter environments, such as deserts or areas with intense sunlight, increase energy generation.
- Sunlight passing through glass also contributes to charging your power.
Abilities:
Flight
- Consume Solar Energy to take to the skies.
Solar Flare
- Fire a concentrated blast of solar energy that pierces through anything in its path.
At Maximum Energy:
Solar Beam
- Unleash a colossal beam of solar energy stretching up to 100 blocks.
- The beam lasts for 8 seconds and continuously damages anything caught within it.
- Using Solar Beam completely drains your stored Solar Energy.
Soul Absorption
You consume the souls of fallen creatures.
- Absorb souls from defeated mobs.
- Gain abilities and passive traits based on the creature absorbed.
- Flying creatures grant the ability to fly.
Use Sneak + Jump to activate flight when a flying soul is equipped.
Crimson Fire
You wield infernal flames.
Passive:
- Permanent Fire Resistance
Ability:
- Hold Sneak with an empty hand to charge a Crimson Fireball.
- Longer charges increase:
- Damage
- Explosion Size
- Destructive Power
Maximum charge creates a devastating explosion.
Ground Zero
You are a living missile.
- Hold Sneak to charge a launch.
- Propel yourself into the air.
- Choose a direction while airborne.
- Crash into surfaces to create massive destruction.
Passive Effects:
- Strength I
- Resistance II
Shadow Walker
You are bound to darkness.
Weakness:
- Sunlight damages you unless protected by shade, water, or cover.
In Darkness:
- Mobs cannot detect you.
- Gain Regeneration.
Abilities:
- Repeatedly sneak while targeting an enemy to possess them.
- Only weaker targets can be possessed.
- Sneak + Jump to switch hosts.
Hosts:
- Slowly gain Corruption over time.
Night Bonuses:
- Speed II
- Regeneration
The Psycho
Three personalities battle for control.
Coward
- Increased Speed
- Invisibility
- Escape abilities
Warrior
- Increased Strength
- Battle Roar weakens enemies
Maniac
- Blood-based powers
- Suppression strikes
Personalities shift based on:
- Time
- Combat
- Kills
- Deaths
Each personality constantly interferes with the others.
Size Manipulation
You can alter your size at will.
Small
- Speed II
- Slow Falling
- 5 Hearts
Tiny
- Speed III
- 2 Hearts
Large
- Increased Strength
- Increased Resistance
- Double Health
Giant
- Massive Strength
- Massive Resistance
- Quadruple Health
- Jumps create craters
- Too large to walk normally
The Butcherer
Unlike most powers, this ability cannot be obtained through Compound V alone.
To unlock it:
- Consume Temp V repeatedly until a tumor develops.
- Drink Compound V.
Abilities:
- Devastating laser vision.
- Tumor tendrils that lash out at enemies.
- Powerful knockback attacks.
- Enhanced Strength.
- Enhanced Durability.
The very thing that should have killed you has become your greatest weapon.
Ice Control
You command the power of winter.
Abilities:
- Freeze water beneath your feet.
- Walk across frozen surfaces.
- Frost Aura damages and slows nearby enemies.
- Frozen Aura remains for 20 seconds.
Ice Spikes
- Summon spikes from the ground beneath enemies.
Glacial Weapon
- Creates a blade of pure ice.
- Deals 7 attack damage.
- Inflicts Slowness.
- Lasts 30 seconds.
- 2-minute cooldown.
The Oh Father
You believe yourself to be the chosen voice of God.
Heavenly Voice
- Releases a powerful blast that launches nearby enemies.
Divine Intervention
- Sends enemies even farther away.
- Applies Slowness.
Passive:
- Increased Resistance.
The Adaptive
You possess the ultimate evolutionary ability.
Environmental Adaptation:
- Stay underwater long enough to develop gills.
- Endure lava to gain heat resistance.
- Suffer negative effects long enough to become immune to them.
- Repeated falls eventually grant Slow Falling.
Power Adaptation:
- Repeated exposure to enemy powers allows you to replicate them.
Evolution:
- Gain +1 Strength, Resistance, and Speed every 10 minutes.
Drawback:
- Death removes all adaptations and progress, forcing you to begin again.
Suped Mobs
Not only humans can wield these powers.
Throughout the world, hostile mobs have a chance to spawn with abilities of their own. Some may possess the same powers available to players, while others can develop unique mutations and abilities that cannot be obtained through Compound V.
A powered mob is far more dangerous than its normal counterpart, gaining new strengths, special attacks, and unpredictable behaviors. From laser eyes wielding zombies to teleporting skeletons, every encounter has the potential to become a deadly surprise.
No two battles are guaranteed to be the same, and even the most familiar monsters may possess powers beyond anything you've seen before.
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