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Combat Logic

Action combat for Bedrock 1.21.50+: stamina, roll/step dodge, shield parry (3s cooldown), combo ranks with faster regen, top-right HUD + 4-line action log, enemy HP labels, world difficulty ×1/×3/×5. Per-player toggles. English & Japanese.
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Combat Logic adds ARPG-style mechanics on top of vanilla combat—without replacing it. Spend stamina on dodges and skills, raise combo rank (E→SSS) for damage and regeneration bonuses, and read everything from a compact top-right HUD.

Hostile mobs show localized names and current/max HP. A vertical action feed (up to four lines) replaces chat spam for combat feedback. Parry works against mobs and players (PvP), with a 3-second cooldown after each successful parry.

World owners can scale hostile HP. Each player can disable combo or stamina/actions independently. Uses Script API (beta) and custom commands.

Core systems

Stamina

  • Maximum: 100
  • Base regen: 1 every 25 ticks (not during roll i-frames)
  • Combo rank regen bonus (combo system ON for that player):
Rank Multiplier Typical regen / pulse
E ×1.00 1
D ×1.12 1
C ×1.25 1
B ×1.40 1
A ×1.60 2
S ×1.85 2
SS ×2.15 2
SSS ×2.50 3

Creative / Spectator: exempt from combat ticks.

Dodge

Move Input STA Notes
Roll Sneak + Jump 28 ~14 tick i-frames, forward dash (ROLL_SPEED 0.75)
Step Move, then sneak within ~0.5 s 14 Sidestep; longer distance (STEP_SPEED 0.92)

Per-move cooldowns: roll 22 ticks, step 12 ticks.

Parry (shield only)

Open parry window (~10 ticks / 0.5 s)

  • Start blocking with shield, or
  • Sneak + shield when about to be hit (window opens on hurt check)

Successful parry requires

  • Actions system ON
  • Shield equipped (main or off hand)
  • Active parry window
  • Damage: melee (entityAttack) or projectile
  • Attacker: any entity (mobs and players / PvP)
  • Not on parry cooldown

On success

  • Cancel that hit’s damage
  • Stun attacker ~3 s (slowness + weakness, 60 ticks)
  • VFX / sound
  • HUD feed: Parry
  • 3 s parry cooldown (60 ticks): no new window, no success until it ends

Does not work: fire, fall, explosion, etc.; no stamina cost for parry.

Action skills

Skill Input STA Effect
Focus Double-tap sneak (melee weapon) 18 Next hit ×1.5 damage
Uppercut Attack during jump window 12 Launch + knockback

Blocked with shield, bow, food, bucket, etc.

Combo

  • +1 per hit; reset after 60 ticks (~3 s) without a hit
  • Ranks E→SSS at 1 / 2 / 5 / 10 / 20 / 40 / 70 hits
  • Damage: +5% per hit after the first, cap +500%
  • Brief rank-up flash on HUD

Enemy HP

  • Hostile mobs only
  • Two-line name tag: localized name + cur/max HP
  • Refresh on spawn, hurt, proximity
  • Clears custom name before mob kills player (death message fix)

Difficulty (world)

Mode Hostile HP
normal ×1
hard ×3
insane ×5

World-stored; reapplied when changed.

HUD (top-right)

  • Panel: 168×58 px, ui/hud_screen.json, text via title prefix CLHUD:
Section Content Hidden when
STA Bar + % Actions OFF
CB Rank, hits, mult Combo OFF
LINK Combo timeout bar Combo OFF
» lines Action feed (max 4, one event per line, ~2.5 s each) HUD OFF

Action feed events: Roll, Step, Parry, Focus, Uppercut, STA depleted — not in chat.

Toggle: /combatlogic:cl_hud


Custom commands

Namespace: combatlogic:
Enums: combatlogic:difficulty, combatlogic:toggle
Return messages: plain strings (trCmd).

Command Permission Description
/combatlogic:cl_help Any Controls + commands (chat)
/combatlogic:cl_hud Any Toggle HUD
/combatlogic:cl_difficulty <normal|hard|insane> Operator World mob HP scale
/combatlogic:cl_difficulty_show Any Current multiplier
/combatlogic:cl_combo [on|off|status] Any Combo system; no arg = toggle
/combatlogic:cl_stamina [on|off|status] Any Stamina + dodge + parry + skills
/combatlogic:cl_actions … Any Alias of cl_stamina

HUD compatibility

Likely conflicts: other packs editing hud_screen.jsonhud_content; scripts constantly driving title/subtitle.
Moderate: persistent actionbar bars, large right scoreboard.
Usually fine: chat-only, worldgen, texture packs.

Put Combat Logic RP above other HUD RPs; test with others disabled if layout breaks.


More versions
Dev by: Avatar
Aperion_HQ @Aperion_HQ
All Rights Reserved
03/06/2026
19:07 17/06