Biomes & Beyond

Discover breathtaking biomes, fight off new foes, build with new blocks, craft new items, plus more with Biomes & Beyond!
Biomes & Beyond is the successor of Expansive Biomes that improves the game by adding a ton of new content, while aiming to keep a semi-vanilla feel.
Do not distribute this add-on in any way other than for personal use, unless given permission.
Here's what you will find within Biomes & Beyond:
Biomes:
Aspen Forest

Lavender Fields

Autumn Woods

Badlands

Prairie

Savanna

Deciduous Forest

Pendula Birch Forest

Boggy Swamplands
Forsaken Depths

Chorus Forest

Velvium Expanse

Depraved Wetlands

Twilight Grove

Clover Field

+ more to find!
Mobs:
Deer
Passive mobs that will avoid players, villagers, and pillagers. They will drop venison, deer antlers, leather and a rare chance to drop a deer trophy when killed. They can be fed carrots to breed.
You can also find the rare white deer and have an even rarer chance to obtain the SUPER rare white deer trophy...phew, so many rares!

Grizzly Bear
Neutral mob that will attack players if provoked or if a player comes too close. Can be bred using honeycomb, but it's dangerous. Drops grizzly pelt when killed.

Raccoon
Adorable neutral mobs that will attack players if angered. They will avoid players, and are nocturnal and will sleep during the day similar to foxes. They will eat crops, and pickup most food items and eat them. They are afraid of carved pumpkins, so they are a good way to prevent raccoons from eating crops. To tame raccoons, sneak and feed them bread.

Crocodile
Spawns primarily in water, where it is fastest, and will attack most mobs. Drops Crocodile meat when killed. Cannot be bred.

Mummy
An ancient corpse from a past civilization wrapped in dirty cloth. Drops paper, gold and rotten flesh when killed.

Warthog
Warthogs are passive creatures found in the Savanna biome, attacking players only when provoked. Players can saddle up a Warthog and ride it using a carrot on a stick, much like riding pigs. Warthogs occasionally dig through nearby blocks in search of food, sometimes unearthing other items in the process. When they find food, they will eat it. These creatures closely resemble the Nether's Hoglins and will transform into Hoglins if they stay in the Nether too long.

Dweller
Dwellers are mysterious cave-dwelling monsters found within the Forsaken Depths. They inhabit deep caves, spawning between levels -63 and 8. Although their eyesight is poor, they compensate with a keen sense of smell and acute hearing. Periodically, they will seek out players within a 24-block radius and attack once within 6 blocks. If the player runs outside this range without being hit, the Dwellers temporarily lose sight of them. Dwellers have a strong hatred to fire, making torches, standing torches, campfires, and lanterns effective repellents. While they can destroy torches, they are unable to break standing torches, campfires, and lanterns. Their origin is unknown, but they are believed to be long-lost adventurers who couldn't find their way out of the deep cave systems. Over time, they were slowly overcome by the darkness, leading to mutation and a loss of all sense of who they once were.

Lurker
Lurkers are a newly introduced hostile mob found deep within the Forsaken Depths. They're known for their haunting cries, which can be heard from far away. Generally, they try to avoid conflict but become hostile if a player gets too close. When attacked, they blind the player and then flee, continuing to cry. Similar to Dwellers, the darkness has severely impaired their vision, so they rely heavily on sound and smell. It's believed that they cry because they have faint memories of their former selves and dislike having players nearby.
Spectre
Spectres are hostile mobs in the Forsaken Depths. They are surrounded by a thick black mist and have bright white eyes that shine through the darkness. They will vanish and sometimes even attack if looked at or if a player gets too close. These ghostly beings are thought to be lost souls corrupted and trapped in the Forsaken Depths.

Voidcaller
Voidcallers are an Enderman variant that watch players from afar, waiting for a player to gaze at the bright yellow sigil on it's chest, or at its eyes. Once a player angers a Voidcaller, they will begin to shriek, angering surrounding enderlings who will also begin to attack the player.
Players should prioritize taking out the Voidcaller first, or avoid gazing at it.

Sigiling
Sigilings are another variant of Endermen, these hunky endermen will shoot projectiles from its mouth when angered. They will attempt to avoid the player's attacks as much as possible, while remaining offensive. They are significantly slower than other enderlings, but make up for it in damage and health.

Hollowmen
Hollowed spawn in the Depraved Wetlands and become hostile if the player gets too close, even when wearing a carved pumpkin. They are noticeably weaker and slower than regular Endermen, dealing 6 damage while applying poison for 5 seconds, and having 38 health. When killed, a Hollowed splits into two, with each duplicate having only 20 health. Their teleportation ability is not great, allowing them to teleport only up to 7 blocks horizontally.

Puffling
Pufflings are passive creatures native to the Velvium Expanses. They tend to avoid players unless approached while crouching. To breed Pufflings, players must feed them wind charges while crouched. Once a baby Puffling is born, it becomes friendly toward the player and can perch on their shoulders, occasionally granting them bursts of slow falling.
However, if provoked, Pufflings will become hostile and attack by spitting wind charges at their target.
Pufflings will attack skeletons and zombies on sight.
When killed, they will drop string and wing charges.
+ more coming soon!
Structures:
Trial Tower
Spawns within:
- Forests
- Pendula Birch Forests
- Mystic Roofed Woods
- Prairie Plains
- Desert
- Mesa
- Coniferous Forest

Items:
- Deer Antlers: Dropped by deer, can be used to craft bonemeal.
- Deer Hide: Dropped by deer. (Will be tradeable in a future update.)
- Dweller Flesh: Dropped by Dwellers, can be used in a furnace to get leather.
- Aloe Vera Leaf: Dropped by mining an Aloe Vera plant. Can be eaten.
- Grizzly Bear Pelt: Dropped by grizzly bears. (Will be tradeable in a future update.)
- Lurker's Foot: Dropped rarely by lurkers. (Will be usable in a future update.)
- Sulfur: Dropped by mining Sulfur Ore. Can be used to craft gunpowder, used as a fuel source, or crafted into a bag of sulfur.
- Raw Tungsten: Dropped by mining Tungsten Ore. Can be smelted in a furnace to obtain Tungsten Ingots.
- Tungsten Ingot: Obtained from smelting raw Tungsten in a furnace.
Weapons & Tools:
Khopesh
- 6 damage
- 350 durability
- has a chance to inflict instant damage
- dropped by mummies temporarily

Tungsten Set
- Slightly more durability compared to diamond tools ( 1758 )
- Slightly less enchantable compared to diamond tools (9)
- Slightly slower mining speed compared to diamond tools
- Same amount of attack damage as diamond tools
Tungsten Armor
- Slightly more durability compared to diamond armor (
1787)
- Slightly less enchantable compared to diamond armor (9)
- Applies the same amount of protection as diamond armor
- When a full set is worn, players will receive a brief burst of fire resistance every 5-10 seconds
+ more coming soon!
Thank you to the following people for helping bring this add-on to life.
- CooperCan
- João Pedro
- Aristides
- GoetzeLP
- Vinyxzy
- geertop
- Poggy
- Kiaoga
- nxmberscib
Join my Discord for suggestions and updates!